The release scripts don't really work, and there are a lot of manual steps that weren't documented. They are now.
282 lines
7.7 KiB
Markdown
282 lines
7.7 KiB
Markdown
<h1 align="center">
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<br>
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<a href="https://webtorrent.io">
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<img src="https://webtorrent.io/img/WebTorrent.png" alt="WebTorrent" width="200">
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</a>
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<br>
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WebTorrent Desktop
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<br>
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<br>
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</h1>
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<h4 align="center">The streaming torrent app. For Mac, Windows, and Linux.</h4>
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<p align="center">
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<a href="https://gitter.im/feross/webtorrent">
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<img src="https://img.shields.io/badge/gitter-join%20chat%20%E2%86%92-brightgreen.svg" alt="Gitter">
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</a>
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<a href="https://travis-ci.org/feross/webtorrent-desktop">
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<img src="https://img.shields.io/travis/feross/webtorrent-desktop/master.svg" alt="Travis">
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</a>
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<a href="https://github.com/feross/webtorrent-desktop/releases">
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<img src="https://img.shields.io/github/release/feross/webtorrent-desktop.svg" alt="Release">
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</a>
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</p>
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## Install
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Download the latest version of WebTorrent Desktop from
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[the official website](https://webtorrent.io/desktop/) or the
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[GitHub releases](https://github.com/feross/webtorrent-desktop/releases) page.
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**WebTorrent Desktop** is under very active development. You can try out the
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current (unstable) development version by cloning the Git repo. See the
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instructions below in the ["How to Contribute"](#how-to-contribute) section.
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## Screenshots
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<p align="center">
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<img src="https://webtorrent.io/img/screenshot-player3.png" alt="screenshot" align="center">
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<img src="https://webtorrent.io/img/screenshot-main.png" width="612" height="749" alt="screenshot" align="center">
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</p>
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## How to Contribute
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### Get the code
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```
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$ git clone https://github.com/feross/webtorrent-desktop.git
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$ cd webtorrent-desktop
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$ npm install
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```
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### Run the app
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```
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$ npm start
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```
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### Watch the code
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Restart the app automatically every time code changes. Useful during development.
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```
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$ npm run watch
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```
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### Run linters
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```
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$ npm test
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```
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### Run integration tests
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```
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$ npm run test-integration
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```
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The integration tests use Spectron and Tape. They click through the app, taking screenshots and
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comparing each one to a reference. Why screenshots?
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* Ad-hoc checking makes the tests a lot more work to write
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* Even diffing the whole HTML is not as thorough as screenshot diffing. For example, it wouldn't
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catch an bug where hitting ESC from a video doesn't correctly restore window size.
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* Chrome's own integration tests use screenshot diffing iirc
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* Small UI changes will break a few tests, but the fix is as easy as deleting the offending
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screenshots and running the tests, which will recreate them with the new look.
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* The resulting Github PR will then show, pixel by pixel, the exact UI changes that were made! See
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https://github.com/blog/817-behold-image-view-modes
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For MacOS, you'll need a Retina screen for the integration tests to pass. Your screen should have
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the same resolution as a 2016 12" Macbook.
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For Windows, you'll need Windows 10 with a 1366x768 screen.
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When running integration tests, keep the mouse on the edge of the screen and don't touch the mouse
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or keyboard while the tests are running.
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### Package the app
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Builds app binaries for Mac, Linux, and Windows.
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```
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$ npm run package
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```
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To build for one platform:
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```
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$ npm run package -- [platform] [options]
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```
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Where `[platform]` is `darwin`, `linux`, `win32`, or `all` (default).
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The following optional arguments are available:
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- `--sign` - Sign the application (Mac, Windows)
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- `--package=[type]` - Package single output type.
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- `deb` - Debian package
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- `zip` - Linux zip file
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- `dmg` - Mac disk image
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- `exe` - Windows installer
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- `portable` - Windows portable app
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- `all` - All platforms (default)
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Note: Even with the `--package` option, the auto-update files (.nupkg for Windows,
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-darwin.zip for Mac) will always be produced.
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#### Windows build notes
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The Windows app can be packaged from **any** platform.
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Note: Windows code signing only works from **Windows**, for now.
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Note: To package the Windows app from non-Windows platforms,
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[Wine](https://www.winehq.org/) needs to be installed. For example on Mac, first
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install [XQuartz](http://www.xquartz.org/), then run:
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```
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brew install wine
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```
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(Requires the [Homebrew](http://brew.sh/) package manager.)
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#### Mac build notes
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The Mac app can only be packaged from **macOS**.
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#### Linux build notes
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The Linux app can be packaged from **any** platform.
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### Privacy
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WebTorrent Desktop collects some basic usage stats to help us make the app better.
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For example, we track how well the play button works. How often does it succeed?
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Time out? Show a missing codec error?
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The app never sends any personally identifying information, nor does it track which
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torrents you add.
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### Code Style
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[](https://github.com/feross/standard)
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## Release Procedure
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### 1. Create a new version
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- Update `AUTHORS`
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```
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npm run update-authors
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```
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Commit if necessary. The commit message should be "authors".
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- Write the changelog
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You can use `git log --oneline <last version tag>..HEAD` to get a list of changes.
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Summarize them concisely in `CHANGELOG.md`. The commit message should be "changelog".
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- Update the version
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```
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npm version [major|minor|patch]
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```
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This creates both a commit and a git tag.
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- Make a PR
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Once the PR is reviewed, merge it:
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```
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git push origin <branch-name>:master
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```
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This makes it so that the commit hash on master matches the commit hash of the version tag.
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Finally, run:
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```
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git push --tags
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```
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### 2. Create the release binaries
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- On a Mac:
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```
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npm run package -- darwin --sign
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npm run package -- linux --sign
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```
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- On Windows, or in a Windows VM:
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```
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npm run package -- win32 --sign
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```
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- Then, upload the release binaries to Github:
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```
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npm run gh-release
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```
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Follow the URL to a newly created Github release page. Manually upload the binaries from
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`webtorrent-desktop/dist/`. Open the previous release in another tab, and make sure that you
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are uploading the same set of files, no more, no less.
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### 3. Test it
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**This is the most important part.**
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- Manually download the binaries for each platform from Github.
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**Do not use your locally built binaries.** Modern OSs treat executables differently if they've
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been downloaded, even though the files are byte for byte identical. This ensures that the
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codesigning worked and is valid.
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- Smoke test WebTorrent Desktop on each platform.
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See Smoke Tests below for details. Open DevTools
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on Windows and Mac, and ensure that the auto updater is running. If the auto updater does not
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run, users will successfully auto update to this new version, and then be stuck there forever.
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### 4. Ship it
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- Update the website
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Create a pull request in [webtorrent.io](https://github.com/feross/webtorrent.io). Update
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`config.js`, updating the desktop app version.
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As soon as this PR is merged, Jenkins will automatically redeploy the WebTorrent website, and
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hundreds of thousands of users around the world will start auto updating. **Merge with care.**
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## Smoke Tests
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Before a release, check that the following basic use cases work correctly:
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1. Click "Play" to stream a built-in torrent (e.g. Sintel)
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- Ensure that seeking to undownloaded region works and plays immediately.
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- Ensure that sintel.mp4 gets downloaded to `~/Downloads`.
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2. Check that the auto-updater works
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- Open the console and check for the line "No update available" to indicate
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3. Add a new .torrent file via drag-and-drop.
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- Ensure that it gets added to the list and starts downloading
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4. Remove a torrent from the client
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- Ensure that the file is removed from `~/Downloads`
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5. Create and seed a new a torrent via drag-and-drop.
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- Ensure that the torrent gets created and seeding begins.
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## License
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MIT. Copyright (c) [WebTorrent, LLC](https://webtorrent.io).
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