Files
webtorrent-desktop/renderer/lib/cast.js
Sergey Bargamon 8af4f42c42 Add additional video player keyboard shortcuts (#275)
*  Skip forward 10 seconds ((CMD OR CTRL) ALT right)
 Skip back 10 seconds ((CMD OR CTRL) ALT left)
 Increase video speed ((CMD OR CTRL) +)
 Decrease video speed ((CMD OR CTRL) -)

* Codestyle fix

* The 'steps' should be implemented in base2, standard players use 1x, 2x, 4x, 8x, 16x

fixed bug with shift + "=" which is "+"

* resolve conflicts

* remove ide specific data
make playback rate more granular
add to menu skip and speed entries

* intendation fix

* conflict resolve

* rename setPlaybackRate to changePlaybackRate
setRate return boolean depending on whether this cast target supports setting the playback rate.
if setRate returns false - don`t change state
redundant else if statement in changePlaybackRate function
2016-05-23 00:15:57 -07:00

381 lines
8.6 KiB
JavaScript

// The Cast module talks to Airplay and Chromecast
// * Modifies state when things change
// * Starts and stops casting, provides remote video controls
module.exports = {
init,
open,
close,
play,
pause,
seek,
setVolume,
setRate
}
var airplay = require('airplay-js')
var chromecasts = require('chromecasts')()
var dlnacasts = require('dlnacasts')()
var config = require('../../config')
// App state. Cast modifies state.playing and state.errors in response to events
var state
// Callback to notify module users when state has changed
var update
// setInterval() for updating cast status
var statusInterval = null
// Start looking for cast devices on the local network
function init (appState, callback) {
state = appState
update = callback
// Listen for devices: Chromecast, DLNA and Airplay
chromecasts.on('update', function (player) {
state.devices.chromecast = chromecastPlayer(player)
})
dlnacasts.on('update', function (player) {
state.devices.dlna = dlnaPlayer(player)
})
var browser = airplay.createBrowser()
browser.on('deviceOn', function (player) {
state.devices.airplay = airplayPlayer(player)
}).start()
}
// chromecast player implementation
function chromecastPlayer (player) {
function addEvents () {
player.on('error', function (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to Chromecast. ' + err.message
})
update()
})
player.on('disconnect', function () {
state.playing.location = 'local'
update()
})
}
function open () {
var torrentSummary = state.saved.torrents.find((x) => x.infoHash === state.playing.infoHash)
player.play(state.server.networkURL, {
type: 'video/mp4',
title: config.APP_NAME + ' - ' + torrentSummary.name
}, function (err) {
if (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to Chromecast. ' + err.message
})
} else {
state.playing.location = 'chromecast'
}
update()
})
}
function play (callback) {
player.play(null, null, callback)
}
function pause (callback) {
player.pause(callback)
}
function stop (callback) {
player.stop(callback)
}
function status () {
player.status(function (err, status) {
if (err) return console.log('error getting %s status: %o', state.playing.location, err)
state.playing.isPaused = status.playerState === 'PAUSED'
state.playing.currentTime = status.currentTime
state.playing.volume = status.volume.muted ? 0 : status.volume.level
update()
})
}
function seek (time, callback) {
player.seek(time, callback)
}
function volume (volume, callback) {
player.volume(volume, callback)
}
addEvents()
return {
player: player,
open: open,
play: play,
pause: pause,
stop: stop,
status: status,
seek: seek,
volume: volume
}
}
// airplay player implementation
function airplayPlayer (player) {
function open () {
player.play(state.server.networkURL, 0, function (res) {
if (res.statusCode !== 200) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to AirPlay.'
})
} else {
state.playing.location = 'airplay'
}
update()
})
}
function play (callback) {
player.rate(1, callback)
}
function pause (callback) {
player.rate(0, callback)
}
function stop (callback) {
player.stop(callback)
}
function status () {
player.status(function (status) {
state.playing.isPaused = status.rate === 0
state.playing.currentTime = status.position
// TODO: get airplay volume, implementation needed. meanwhile set value in setVolume
// According to docs is in [-30 - 0] (db) range
// should be converted to [0 - 1] using (val / 30 + 1)
update()
})
}
function seek (time, callback) {
player.scrub(time, callback)
}
function volume (volume, callback) {
// TODO remove line below once we can fetch the information in status update
state.playing.volume = volume
volume = (volume - 1) * 30
player.volume(volume, callback)
}
return {
player: player,
open: open,
play: play,
pause: pause,
stop: stop,
status: status,
seek: seek,
volume: volume
}
}
// DLNA player implementation
function dlnaPlayer (player) {
function addEvents () {
player.on('error', function (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to DLNA. ' + err.message
})
update()
})
player.on('disconnect', function () {
state.playing.location = 'local'
update()
})
}
function open () {
var torrentSummary = state.saved.torrents.find((x) => x.infoHash === state.playing.infoHash)
player.play(state.server.networkURL, {
type: 'video/mp4',
title: config.APP_NAME + ' - ' + torrentSummary.name,
seek: state.playing.currentTime > 10 ? state.playing.currentTime : 0
}, function (err) {
if (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to DLNA. ' + err.message
})
} else {
state.playing.location = 'dlna'
}
update()
})
}
function play (callback) {
player.play(null, null, callback)
}
function pause (callback) {
player.pause(callback)
}
function stop (callback) {
player.stop(callback)
}
function status () {
player.status(function (err, status) {
if (err) return console.log('error getting %s status: %o', state.playing.location, err)
state.playing.isPaused = status.playerState === 'PAUSED'
state.playing.currentTime = status.currentTime
state.playing.volume = status.volume.level
update()
})
}
function seek (time, callback) {
player.seek(time, callback)
}
function volume (volume, callback) {
player.volume(volume, function (err) {
// quick volume update
state.playing.volume = volume
callback(err)
})
}
addEvents()
return {
player: player,
open: open,
play: play,
pause: pause,
stop: stop,
status: status,
seek: seek,
volume: volume
}
}
// Start polling cast device state, whenever we're connected
function startStatusInterval () {
statusInterval = setInterval(function () {
var device = getDevice()
if (device) {
device.status()
}
}, 1000)
}
function open (location) {
if (state.playing.location !== 'local') {
throw new Error('You can\'t connect to ' + location + ' when already connected to another device')
}
state.playing.location = location + '-pending'
var device = getDevice(location)
if (device) {
getDevice(location).open()
startStatusInterval()
}
update()
}
// Stops casting, move video back to local screen
function close () {
var device = getDevice()
if (device) {
device.stop(stoppedCasting)
clearInterval(statusInterval)
} else {
stoppedCasting()
}
}
function stoppedCasting () {
state.playing.location = 'local'
state.playing.jumpToTime = state.playing.currentTime
update()
}
function getDevice (location) {
if (location && state.devices[location]) {
return state.devices[location]
} else if (state.playing.location === 'chromecast') {
return state.devices.chromecast
} else if (state.playing.location === 'airplay') {
return state.devices.airplay
} else if (state.playing.location === 'dlna') {
return state.devices.dlna
} else {
return null
}
}
function play () {
var device = getDevice()
if (device) {
device.play(castCallback)
}
}
function pause () {
var device = getDevice()
if (device) {
device.pause(castCallback)
}
}
function setRate (rate) {
var device
var result = true
if (state.playing.location === 'chromecast') {
// TODO find how to control playback rate on chromecast
castCallback()
result = false
} else if (state.playing.location === 'airplay') {
device = state.devices.airplay
device.rate(rate, castCallback)
} else {
result = false
}
return result
}
function seek (time) {
var device = getDevice()
if (device) {
device.seek(time, castCallback)
}
}
function setVolume (volume) {
var device = getDevice()
if (device) {
device.volume(volume, castCallback)
}
}
function castCallback () {
console.log('%s callback: %o', state.playing.location, arguments)
}