166 lines
5.0 KiB
JavaScript
166 lines
5.0 KiB
JavaScript
module.exports = Player
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var h = require('virtual-dom/h')
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var hyperx = require('hyperx')
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var hx = hyperx(h)
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function Player (state, dispatch) {
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// Unfortunately, play/pause can't be done just by modifying HTML.
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// Instead, grab the DOM node and play/pause it if necessary
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var videoElement = document.querySelector('video')
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if (videoElement !== null) {
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if (state.video.isPaused && !videoElement.paused) {
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videoElement.pause()
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} else if (!state.video.isPaused && videoElement.paused) {
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videoElement.play()
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}
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// When the user clicks or drags on the progress bar, jump to that position
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if (state.video.jumpToTime) {
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videoElement.currentTime = state.video.jumpToTime
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state.video.jumpToTime = null
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}
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state.video.currentTime = videoElement.currentTime
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state.video.duration = videoElement.duration
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}
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// When in fullscreen, hide player controls if the mouse stays still for a while
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var hideControls = state.isFullScreen &&
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state.video.mouseStationarySince !== 0 &&
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new Date().getTime() - state.video.mouseStationarySince > 2000
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// Show the video as large as will fit in the window, play immediately
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return hx`
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<div class="player ${hideControls ? 'hide' : ''}" onmousemove=${onMouseMove}>
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<div class="letterbox" onmousemove=${onMouseMove}>
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<video
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src="${state.server.localURL}"
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onloadedmetadata=${onLoadedMetadata}
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autoplay="autoplay">
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</video>
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</div>
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${renderPlayerControls(state, dispatch)}
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</div>
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`
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function onMouseMove () {
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if (state.isFullScreen) dispatch('fullscreenVideoMouseMoved')
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}
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// As soon as the video loads far enough to know the dimensions, resize the
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// window to match the video resolution
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function onLoadedMetadata (e) {
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var video = e.target
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var dimensions = {
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width: video.videoWidth,
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height: video.videoHeight
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}
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dispatch('setDimensions', dimensions)
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}
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}
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// Renders all video controls: play/pause, scrub, loading bar
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// TODO: cast buttons
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function renderPlayerControls (state, dispatch) {
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var positionPercent = 100 * state.video.currentTime / state.video.duration
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var playbackCursorStyle = { left: 'calc(' + positionPercent + '% - 8px)' }
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var torrent = state.torrentPlaying._torrent
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var elements = [
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hx`
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<div class="playback-bar">
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${renderLoadingBar(state)}
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<div class="playback-cursor" style=${playbackCursorStyle}></div>
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<div class="scrub-bar"
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draggable="true"
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onclick=${handleScrub},
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ondrag=${handleScrub}></div>
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</div>
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`,
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hx`
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<i class="icon fullscreen"
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onclick=${() => dispatch('toggleFullScreen')}>
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fullscreen
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</i>
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`
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]
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// If we've detected a Chromecast or AppleTV, the user can play video there
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if (state.devices.chromecast) {
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elements.push(hx`
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<i.icon.chromecast
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onclick=${() => dispatch('openChromecast', torrent)}>
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cast
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</i>
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`)
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}
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if (state.devices.airplay) {
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elements.push(hx`
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<i.icon.airplay
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onclick=${() => dispatch('openAirplay', torrent)}>
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airplay
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</i>
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`)
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}
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// On OSX, the back button is in the title bar of the window; see app.js
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// On other platforms, we render one over the video on mouseover
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if (process.platform !== 'darwin') {
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elements.push(hx`
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<i.icon.back
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onclick=${() => dispatch('back')}>
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chevron_left
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</i>
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`)
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}
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elements.push(hx`
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<i class="icon play-pause" onclick=${() => dispatch('playPause')}>
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${state.video.isPaused ? 'play_arrow' : 'pause'}
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</i>
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`)
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return hx`<div class="player-controls">${elements}</div>`
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// Handles a click or drag to scrub (jump to another position in the video)
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function handleScrub (e) {
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var windowWidth = document.querySelector('body').clientWidth
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var fraction = e.clientX / windowWidth
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var position = fraction * state.video.duration /* seconds */
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dispatch('playbackJump', position)
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}
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}
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// Renders the loading bar. Shows which parts of the torrent are loaded, which
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// can be "spongey" / non-contiguous
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function renderLoadingBar (state) {
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var torrent = state.torrentPlaying._torrent
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if (torrent === null) {
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return []
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}
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// Find all contiguous parts of the torrent which are loaded
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var parts = []
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var lastPartPresent = false
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var numParts = torrent.pieces.length
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for (var i = 0; i < numParts; i++) {
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var partPresent = torrent.bitfield.get(i)
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if (partPresent && !lastPartPresent) {
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parts.push({start: i, count: 1})
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} else if (partPresent) {
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parts[parts.length - 1].count++
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}
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lastPartPresent = partPresent
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}
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// Output an list of rectangles to show loading progress
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return hx`
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<div class="loading-bar">
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${parts.map(function (part) {
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var style = {
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left: (100 * part.start / numParts) + '%',
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width: (100 * part.count / numParts) + '%'
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}
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return hx`<div class="loading-bar-part" style=${style}></div>`
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})}
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</div>
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`
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}
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