Fix state.playing.jumpToTime behavior (#672)
Previously, state.playing.jumpToTime = 0 didn't do anything. This commit fixes that.
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@@ -43,7 +43,7 @@ function renderMedia (state) {
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mediaElement.play()
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mediaElement.play()
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}
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}
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// When the user clicks or drags on the progress bar, jump to that position
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// When the user clicks or drags on the progress bar, jump to that position
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if (state.playing.jumpToTime) {
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if (state.playing.jumpToTime != null) {
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mediaElement.currentTime = state.playing.jumpToTime
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mediaElement.currentTime = state.playing.jumpToTime
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state.playing.jumpToTime = null
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state.playing.jumpToTime = null
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}
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}
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