From c44943cef7b40a89c3400160cd49da116ab09118 Mon Sep 17 00:00:00 2001 From: Adam Gotlib Date: Tue, 28 Jun 2016 15:25:26 +0200 Subject: [PATCH] Fix state.playing.jumpToTime behavior (#672) Previously, state.playing.jumpToTime = 0 didn't do anything. This commit fixes that. --- renderer/views/player.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/renderer/views/player.js b/renderer/views/player.js index b923679b..d7f4767e 100644 --- a/renderer/views/player.js +++ b/renderer/views/player.js @@ -43,7 +43,7 @@ function renderMedia (state) { mediaElement.play() } // When the user clicks or drags on the progress bar, jump to that position - if (state.playing.jumpToTime) { + if (state.playing.jumpToTime != null) { mediaElement.currentTime = state.playing.jumpToTime state.playing.jumpToTime = null }