Refactoring main.js: simplify startup
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@@ -22,33 +22,28 @@ var sound = require('./lib/sound')
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var State = require('./lib/state')
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var TorrentPlayer = require('./lib/torrent-player')
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var TorrentSummary = require('./lib/torrent-summary')
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var {setDispatch} = require('./lib/dispatcher')
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// Yo-yo pattern: state object lives here and percolates down thru all the views.
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// Events come back up from the views via dispatch(...)
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require('./lib/dispatcher').setDispatch(dispatch)
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// This dependency is the slowest-loading, so we lazy load it
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var Cast = null
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// Electron apps have two processes: a main process (node) runs first and starts
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// a renderer process (essentially a Chrome window). We're in the renderer process,
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// and this IPC channel receives from and sends messages to the main process
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var ipcRenderer = electron.ipcRenderer
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// All state lives in state.js. `state.saved` is read from and written to a file.
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// All other state is ephemeral. First we load state.saved then initialize the app.
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var state, vdomLoop
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// This dependency is the slowest-loading, so we lazy load it
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var Cast = null
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State.load(onState)
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init()
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function init () {
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// All state lives in state.js. `state.saved` is read from and written to a file.
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// All other state is ephemeral. First we load state.saved then initialize the app.
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State.load(onState)
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setDispatch(dispatch)
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}
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/**
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* Called once when the application loads. (Not once per window.)
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* Connects to the torrent networks, sets up the UI and OS integrations like
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* the dock icon and drag+drop.
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*/
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// Called once when the application loads. (Not once per window.)
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// Connects to the torrent networks, sets up the UI and OS integrations like
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// the dock icon and drag+drop.
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function onState (err, _state) {
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if (err) return onError(err)
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state = _state
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@@ -104,6 +99,7 @@ function onState (err, _state) {
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console.timeEnd('init')
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}
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// Runs a few seconds after the app loads, to avoid slowing down startup time
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function delayedInit () {
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lazyLoadCast()
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sound.preload()
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@@ -136,6 +132,8 @@ function update () {
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updateElectron()
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}
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// Some state changes can't be reflected in the DOM, instead we have to
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// tell the main process to update the window or OS integrations
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function updateElectron () {
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if (state.window.title !== state.prev.title) {
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state.prev.title = state.window.title
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@@ -213,13 +211,7 @@ function dispatch (action, ...args) {
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backToList()
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}
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if (action === 'escapeBack') {
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if (state.modal) {
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dispatch('exitModal')
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} else if (state.window.isFullScreen) {
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dispatch('toggleFullScreen')
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} else {
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dispatch('back')
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}
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escapeBack()
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}
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if (action === 'back') {
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state.location.back()
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@@ -455,6 +447,17 @@ function backToList () {
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})
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}
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// Quits modals, full screen, or goes back. Happens when the user hits ESC
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function escapeBack() {
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if (state.modal) {
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dispatch('exitModal')
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} else if (state.window.isFullScreen) {
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dispatch('toggleFullScreen')
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} else {
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dispatch('back')
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}
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}
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// Checks whether we are connected and already casting
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// Returns false if we not casting (state.playing.location === 'local')
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// or if we're trying to connect but haven't yet ('chromecast-pending', etc)
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