avoid saving window bounds when on player (#964)
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@@ -466,8 +466,10 @@ function onFullscreenChanged (e, isFullScreen) {
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}
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function onWindowBoundsChanged (e, newBounds) {
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state.saved.bounds = newBounds
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dispatch('stateSave')
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if (state.location.url() !== 'player') {
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state.saved.bounds = newBounds
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dispatch('stateSave')
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}
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}
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function checkDownloadPath () {
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