perf: 90ms improvement: Defer more code in renderer, load state earlier
By deferring more code in the renderer and loading state earlier, we improve startup time by another 90ms! Before: 507 unique requires (1270-1280ms) After: 506 unique requires (1180-1190ms)
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@@ -45,18 +45,26 @@ function init (state, options) {
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y: initialBounds.y
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})
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win.once('ready-to-show', function () {
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win.loadURL(config.WINDOW_MAIN)
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win.once('ready-to-show', () => {
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if (!options.hidden) win.show()
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})
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win.loadURL(config.WINDOW_MAIN)
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if (win.setSheetOffset) win.setSheetOffset(config.UI_HEADER_HEIGHT)
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if (win.setSheetOffset) {
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win.setSheetOffset(config.UI_HEADER_HEIGHT)
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}
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win.webContents.on('dom-ready', function () {
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menu.onToggleFullScreen(main.win.isFullScreen())
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})
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win.webContents.on('will-navigate', (e, url) => {
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// Prevent drag-and-drop from navigating the Electron window, which can happen
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// before our drag-and-drop handlers have been initialized.
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e.preventDefault()
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})
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win.on('blur', onWindowBlur)
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win.on('focus', onWindowFocus)
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@@ -6,6 +6,8 @@ const config = require('../../config')
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const SAVE_DEBOUNCE_INTERVAL = 1000
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appConfig.filePath = path.join(config.CONFIG_PATH, 'config.json')
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const State = module.exports = Object.assign(new EventEmitter(), {
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getDefaultPlayState,
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load,
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@@ -16,13 +18,11 @@ const State = module.exports = Object.assign(new EventEmitter(), {
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// After first State.save() invokation, future calls go straight to the
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// debounced function
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State.save = debounce(saveImmediate, SAVE_DEBOUNCE_INTERVAL)
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State.save()
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State.save(...arguments)
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},
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saveImmediate
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})
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appConfig.filePath = path.join(config.CONFIG_PATH, 'config.json')
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function getDefaultState () {
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const LocationHistory = require('location-history')
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@@ -2,6 +2,7 @@
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// Reports back so that we can improve WebTorrent Desktop
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module.exports = {
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init,
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send,
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logUncaughtError,
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logPlayAttempt
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}
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@@ -22,7 +23,9 @@ function init (state) {
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telemetry = state.saved.telemetry = createSummary()
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reset()
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}
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}
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function send (state) {
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const now = new Date()
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telemetry.version = config.APP_VERSION
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telemetry.timestamp = now.toISOString()
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@@ -223,7 +226,7 @@ function getElemString (elem) {
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let ret = elem.tagName
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try {
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ret += '.' + Array.from(elem.classList).join('.')
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} catch (e) {}
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} catch (err) {}
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return ret
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}
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@@ -3,6 +3,12 @@ console.time('init')
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const crashReporter = require('../crash-reporter')
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crashReporter.init()
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// Perf optimization: Start asynchronously read on config file before all the
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// blocking require() calls below.
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const State = require('./lib/state')
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State.load(onState)
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const dragDrop = require('drag-drop')
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const electron = require('electron')
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const fs = require('fs')
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@@ -12,7 +18,6 @@ const ReactDOM = require('react-dom')
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const config = require('../config')
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const telemetry = require('./lib/telemetry')
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const sound = require('./lib/sound')
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const State = require('./lib/state')
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const TorrentPlayer = require('./lib/torrent-player')
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// Required by Material UI -- adds `onTouchTap` event
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@@ -50,22 +55,22 @@ let state
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// Root React component
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let app
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State.load(onState)
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// Called once when the application loads. (Not once per window.)
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// Connects to the torrent networks, sets up the UI and OS integrations like
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// the dock icon and drag+drop.
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function onState (err, _state) {
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if (err) return onError(err)
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state = window.state = _state // Make available for easier debugging
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// Make available for easier debugging
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state = window.state = _state
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window.dispatch = dispatch
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telemetry.init(state)
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// Log uncaught JS errors
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window.addEventListener('error',
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(e) => telemetry.logUncaughtError('window', e),
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true /* capture */)
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window.addEventListener(
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'error', (e) => telemetry.logUncaughtError('window', e), true /* capture */
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)
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// Create controllers
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controllers = {
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@@ -90,23 +95,18 @@ function onState (err, _state) {
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// Restart everything we were torrenting last time the app ran
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resumeTorrents()
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// Initialize ReactDOM
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app = ReactDOM.render(<App state={state} />, document.querySelector('#body'))
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// Calling update() updates the UI given the current state
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// Do this at least once a second to give every file in every torrentSummary
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// a progress bar and to keep the cursor in sync when playing a video
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setInterval(update, 1000)
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app = ReactDOM.render(<App state={state} />, document.querySelector('#body'))
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// Lazy-load other stuff, like the AppleTV module, later to keep startup fast
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window.setTimeout(delayedInit, config.DELAYED_INIT)
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// Listen for messages from the main process
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setupIpc()
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// Warn if the download dir is gone, eg b/c an external drive is unplugged
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checkDownloadPath()
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// OS integrations:
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// ...drag and drop files/text to start torrenting or seeding
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// Drag and drop files/text to start torrenting or seeding
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dragDrop('body', {
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onDrop: onOpen,
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onDropText: onOpen
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@@ -119,18 +119,28 @@ function onState (err, _state) {
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window.addEventListener('focus', onFocus)
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window.addEventListener('blur', onBlur)
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// ...window visibility state.
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document.addEventListener('webkitvisibilitychange', onVisibilityChange)
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// Done! Ideally we want to get here < 500ms after the user clicks the app
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if (electron.remote.getCurrentWindow().isVisible()) {
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sound.play('STARTUP')
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}
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// To keep app startup fast, some code is delayed.
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window.setTimeout(delayedInit, config.DELAYED_INIT)
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// Done! Ideally we want to get here < 500ms after the user clicks the app
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console.timeEnd('init')
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}
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// Runs a few seconds after the app loads, to avoid slowing down startup time
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function delayedInit () {
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telemetry.send(state)
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// Warn if the download dir is gone, eg b/c an external drive is unplugged
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checkDownloadPath()
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// ...window visibility state.
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document.addEventListener('webkitvisibilitychange', onVisibilityChange)
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onVisibilityChange()
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lazyLoadCast()
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}
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