* feat: add gateway reverse proxy for extra services Add a lightweight Node.js gateway on port 3000 that routes requests by URL prefix (/ws/*, /ws_mp/*, /ws_debug/*) to the correct backend service, stripping the prefix before forwarding. This allows all extra services to be accessed through a single port. Also makes the multiplayer server more tolerant by generically stripping /ws_mp/ prefix on HTTP requests. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: enable gateway by default for extra services Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: add REMOTE_EXTRA env var for unified extra services proxy Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: make gateway port configurable via PORT env var Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: simplify Caddyfile extra services routing Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
129 lines
3.8 KiB
JavaScript
129 lines
3.8 KiB
JavaScript
#!/usr/bin/env node
|
|
/**
|
|
* Lightweight reverse proxy gateway for windmill-extra services.
|
|
*
|
|
* Listens on a single port (default 3000) and dispatches requests
|
|
* to the correct backend service based on URL prefix:
|
|
*
|
|
* /ws/* → LSP (default: localhost:3001)
|
|
* /ws_mp/* → Multiplayer (default: localhost:3002)
|
|
* /ws_debug/* → Debugger (default: localhost:3003)
|
|
* everything else → LSP (fallback)
|
|
*
|
|
* The prefix is stripped before forwarding so each service receives
|
|
* clean paths (e.g. /ws_mp/room-name → /room-name on port 3002).
|
|
*
|
|
* Handles both HTTP and WebSocket upgrades.
|
|
*/
|
|
|
|
import http from 'http'
|
|
|
|
const PORT = parseInt(process.env.PORT || process.env.GATEWAY_PORT || '3000')
|
|
const HOST = process.env.GATEWAY_HOST || '0.0.0.0'
|
|
|
|
const LSP_PORT = parseInt(process.env.LSP_PORT || '3001')
|
|
const MULTIPLAYER_PORT = parseInt(process.env.MULTIPLAYER_PORT || '3002')
|
|
const DEBUGGER_PORT = parseInt(process.env.DEBUGGER_PORT || '3003')
|
|
|
|
const ROUTES = [
|
|
{ prefix: '/ws_mp/', target: MULTIPLAYER_PORT, strip: '/ws_mp' },
|
|
{ prefix: '/ws_mp', target: MULTIPLAYER_PORT, strip: '/ws_mp' },
|
|
{ prefix: '/ws_debug/', target: DEBUGGER_PORT, strip: '/ws_debug' },
|
|
{ prefix: '/ws_debug', target: DEBUGGER_PORT, strip: '/ws_debug' },
|
|
{ prefix: '/ws/', target: LSP_PORT, strip: '' },
|
|
{ prefix: '/ws', target: LSP_PORT, strip: '' },
|
|
]
|
|
|
|
function resolve (url) {
|
|
for (const r of ROUTES) {
|
|
if (url === r.prefix || url.startsWith(r.prefix + (r.prefix.endsWith('/') ? '' : '/'))) {
|
|
const stripped = r.strip ? url.slice(r.strip.length) || '/' : url
|
|
return { port: r.target, path: stripped }
|
|
}
|
|
}
|
|
// fallback: forward as-is to LSP
|
|
return { port: LSP_PORT, path: url }
|
|
}
|
|
|
|
// ---- HTTP proxy ----
|
|
|
|
const server = http.createServer((clientReq, clientRes) => {
|
|
const { port, path } = resolve(clientReq.url)
|
|
|
|
const opts = {
|
|
hostname: '127.0.0.1',
|
|
port,
|
|
path,
|
|
method: clientReq.method,
|
|
headers: clientReq.headers,
|
|
}
|
|
|
|
const proxy = http.request(opts, (proxyRes) => {
|
|
clientRes.writeHead(proxyRes.statusCode, proxyRes.headers)
|
|
proxyRes.pipe(clientRes, { end: true })
|
|
})
|
|
|
|
proxy.on('error', (err) => {
|
|
console.error(`[gateway] HTTP proxy error → :${port}${path}: ${err.message}`)
|
|
if (!clientRes.headersSent) {
|
|
clientRes.writeHead(502, { 'Content-Type': 'text/plain' })
|
|
}
|
|
clientRes.end('Bad Gateway')
|
|
})
|
|
|
|
clientReq.pipe(proxy, { end: true })
|
|
})
|
|
|
|
// ---- WebSocket proxy (upgrade) ----
|
|
|
|
server.on('upgrade', (clientReq, clientSocket, head) => {
|
|
const { port, path } = resolve(clientReq.url)
|
|
|
|
const opts = {
|
|
hostname: '127.0.0.1',
|
|
port,
|
|
path,
|
|
method: 'GET',
|
|
headers: clientReq.headers,
|
|
}
|
|
|
|
const proxy = http.request(opts)
|
|
|
|
proxy.on('upgrade', (proxyRes, proxySocket, proxyHead) => {
|
|
// Relay the 101 back to the client
|
|
let response = `HTTP/1.1 101 Switching Protocols\r\n`
|
|
for (let i = 0; i < proxyRes.rawHeaders.length; i += 2) {
|
|
response += `${proxyRes.rawHeaders[i]}: ${proxyRes.rawHeaders[i + 1]}\r\n`
|
|
}
|
|
response += '\r\n'
|
|
|
|
clientSocket.write(response)
|
|
|
|
if (proxyHead.length) {
|
|
clientSocket.write(proxyHead)
|
|
}
|
|
|
|
// Bi-directional pipe
|
|
proxySocket.pipe(clientSocket)
|
|
clientSocket.pipe(proxySocket)
|
|
|
|
proxySocket.on('error', () => clientSocket.destroy())
|
|
clientSocket.on('error', () => proxySocket.destroy())
|
|
})
|
|
|
|
proxy.on('error', (err) => {
|
|
console.error(`[gateway] WS proxy error → :${port}${path}: ${err.message}`)
|
|
clientSocket.destroy()
|
|
})
|
|
|
|
proxy.end()
|
|
})
|
|
|
|
server.listen(PORT, HOST, () => {
|
|
console.log(`[gateway] listening on ${HOST}:${PORT}`)
|
|
console.log(`[gateway] /ws/* → :${LSP_PORT}`)
|
|
console.log(`[gateway] /ws_mp/* → :${MULTIPLAYER_PORT}`)
|
|
console.log(`[gateway] /ws_debug/* → :${DEBUGGER_PORT}`)
|
|
console.log(`[gateway] (fallback) → :${LSP_PORT}`)
|
|
})
|