* feat: add gateway reverse proxy for extra services Add a lightweight Node.js gateway on port 3000 that routes requests by URL prefix (/ws/*, /ws_mp/*, /ws_debug/*) to the correct backend service, stripping the prefix before forwarding. This allows all extra services to be accessed through a single port. Also makes the multiplayer server more tolerant by generically stripping /ws_mp/ prefix on HTTP requests. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: enable gateway by default for extra services Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: add REMOTE_EXTRA env var for unified extra services proxy Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: make gateway port configurable via PORT env var Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: simplify Caddyfile extra services routing Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
176 lines
5.3 KiB
JavaScript
176 lines
5.3 KiB
JavaScript
#!/usr/bin/env node
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/**
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* Simple y-websocket server with connection logging
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* Run with: node server.mjs
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*/
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import http from 'http'
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import { WebSocketServer } from 'ws'
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import * as Y from 'yjs'
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import * as syncProtocol from 'y-protocols/sync'
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import * as awarenessProtocol from 'y-protocols/awareness'
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import * as encoding from 'lib0/encoding'
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import * as decoding from 'lib0/decoding'
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const PORT = process.env.PORT || 3002
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const HOST = process.env.HOST || '0.0.0.0'
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const messageSync = 0
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const messageAwareness = 1
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// Store docs in memory
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const docs = new Map()
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const getYDoc = (docname) => {
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let doc = docs.get(docname)
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if (!doc) {
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doc = new Y.Doc()
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doc.name = docname
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docs.set(docname, doc)
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}
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return doc
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}
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const send = (conn, message) => {
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if (conn.readyState === 1) { // WebSocket.OPEN
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conn.send(message, err => { if (err) console.error(err) })
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}
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}
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const setupWSConnection = (conn, req, docName) => {
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const doc = getYDoc(docName)
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// Initialize awareness
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if (!doc.awareness) {
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doc.awareness = new awarenessProtocol.Awareness(doc)
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}
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const awareness = doc.awareness
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// Track connections per doc
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if (!doc.conns) doc.conns = new Set()
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doc.conns.add(conn)
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conn.on('message', (message) => {
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const data = new Uint8Array(message)
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const decoder = decoding.createDecoder(data)
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const messageType = decoding.readVarUint(decoder)
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switch (messageType) {
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case messageSync:
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const encoder = encoding.createEncoder()
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encoding.writeVarUint(encoder, messageSync)
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syncProtocol.readSyncMessage(decoder, encoder, doc, null)
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if (encoding.length(encoder) > 1) {
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send(conn, encoding.toUint8Array(encoder))
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}
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break
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case messageAwareness:
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awarenessProtocol.applyAwarenessUpdate(awareness, decoding.readVarUint8Array(decoder), conn)
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break
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}
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})
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// Send initial sync step 1
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{
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const encoder = encoding.createEncoder()
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encoding.writeVarUint(encoder, messageSync)
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syncProtocol.writeSyncStep1(encoder, doc)
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send(conn, encoding.toUint8Array(encoder))
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}
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// Send awareness states
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const awarenessStates = awareness.getStates()
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if (awarenessStates.size > 0) {
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const encoder = encoding.createEncoder()
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encoding.writeVarUint(encoder, messageAwareness)
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encoding.writeVarUint8Array(encoder, awarenessProtocol.encodeAwarenessUpdate(awareness, Array.from(awarenessStates.keys())))
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send(conn, encoding.toUint8Array(encoder))
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}
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// Broadcast awareness changes
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const awarenessChangeHandler = ({ added, updated, removed }, origin) => {
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const changedClients = added.concat(updated).concat(removed)
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const encoder = encoding.createEncoder()
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encoding.writeVarUint(encoder, messageAwareness)
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encoding.writeVarUint8Array(encoder, awarenessProtocol.encodeAwarenessUpdate(awareness, changedClients))
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const message = encoding.toUint8Array(encoder)
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doc.conns.forEach(c => send(c, message))
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}
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awareness.on('update', awarenessChangeHandler)
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// Broadcast doc updates
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const updateHandler = (update, origin) => {
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const encoder = encoding.createEncoder()
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encoding.writeVarUint(encoder, messageSync)
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syncProtocol.writeUpdate(encoder, update)
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const message = encoding.toUint8Array(encoder)
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doc.conns.forEach(c => {
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if (c !== origin) send(c, message)
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})
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}
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doc.on('update', updateHandler)
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conn.on('close', () => {
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doc.conns.delete(conn)
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awareness.off('update', awarenessChangeHandler)
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doc.off('update', updateHandler)
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// Clean up awareness for this connection
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awarenessProtocol.removeAwarenessStates(awareness, [doc.clientID], null)
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})
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}
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const server = http.createServer((req, res) => {
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// Strip /ws_mp/ prefix if present (when accessed without reverse proxy path stripping)
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if (req.url?.startsWith('/ws_mp/')) {
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req.url = req.url.slice('/ws_mp'.length)
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} else if (req.url === '/ws_mp') {
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req.url = '/'
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}
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console.log(`[${new Date().toISOString()}] HTTP ${req.method} ${req.url} from=${req.socket.remoteAddress}`)
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if (req.url === '/' || req.url === '/health') {
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res.writeHead(200, {
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'Content-Type': 'application/json',
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'Access-Control-Allow-Origin': '*'
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})
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res.end(JSON.stringify({ status: 'ok', service: 'multiplayer' }))
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} else {
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res.writeHead(404)
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res.end('not found')
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}
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})
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const wss = new WebSocketServer({ server })
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wss.on('connection', (ws, req) => {
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let docName = req.url?.slice(1).split('?')[0] || 'unknown'
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// Strip ws_mp/ prefix if present (when accessed without reverse proxy path stripping)
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if (docName.startsWith('ws_mp/')) {
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docName = docName.slice('ws_mp/'.length)
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}
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const clientIp = req.socket.remoteAddress
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// Handle ping test — respond and close immediately
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if (docName === '__ping__') {
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console.log(`[${new Date().toISOString()}] WS ping from=${clientIp}`)
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ws.send(JSON.stringify({ type: 'pong', service: 'multiplayer' }))
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ws.close()
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return
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}
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console.log(`[${new Date().toISOString()}] CONNECT: doc="${docName}" from=${clientIp}`)
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ws.on('close', () => {
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console.log(`[${new Date().toISOString()}] DISCONNECT: doc="${docName}" from=${clientIp}`)
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})
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setupWSConnection(ws, req, docName)
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})
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server.listen(PORT, HOST, () => {
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console.log(`[${new Date().toISOString()}] Multiplayer server running at ${HOST}:${PORT}`)
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})
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