Files
windmill/multiplayer/server.mjs
Ruben Fiszel 75b191b3ad add gateway reverse proxy for extra services (#8456)
* feat: add gateway reverse proxy for extra services

Add a lightweight Node.js gateway on port 3000 that routes requests
by URL prefix (/ws/*, /ws_mp/*, /ws_debug/*) to the correct backend
service, stripping the prefix before forwarding. This allows all
extra services to be accessed through a single port.

Also makes the multiplayer server more tolerant by generically
stripping /ws_mp/ prefix on HTTP requests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: enable gateway by default for extra services

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: add REMOTE_EXTRA env var for unified extra services proxy

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: make gateway port configurable via PORT env var

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: simplify Caddyfile extra services routing

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-19 15:11:05 +00:00

176 lines
5.3 KiB
JavaScript

#!/usr/bin/env node
/**
* Simple y-websocket server with connection logging
* Run with: node server.mjs
*/
import http from 'http'
import { WebSocketServer } from 'ws'
import * as Y from 'yjs'
import * as syncProtocol from 'y-protocols/sync'
import * as awarenessProtocol from 'y-protocols/awareness'
import * as encoding from 'lib0/encoding'
import * as decoding from 'lib0/decoding'
const PORT = process.env.PORT || 3002
const HOST = process.env.HOST || '0.0.0.0'
const messageSync = 0
const messageAwareness = 1
// Store docs in memory
const docs = new Map()
const getYDoc = (docname) => {
let doc = docs.get(docname)
if (!doc) {
doc = new Y.Doc()
doc.name = docname
docs.set(docname, doc)
}
return doc
}
const send = (conn, message) => {
if (conn.readyState === 1) { // WebSocket.OPEN
conn.send(message, err => { if (err) console.error(err) })
}
}
const setupWSConnection = (conn, req, docName) => {
const doc = getYDoc(docName)
// Initialize awareness
if (!doc.awareness) {
doc.awareness = new awarenessProtocol.Awareness(doc)
}
const awareness = doc.awareness
// Track connections per doc
if (!doc.conns) doc.conns = new Set()
doc.conns.add(conn)
conn.on('message', (message) => {
const data = new Uint8Array(message)
const decoder = decoding.createDecoder(data)
const messageType = decoding.readVarUint(decoder)
switch (messageType) {
case messageSync:
const encoder = encoding.createEncoder()
encoding.writeVarUint(encoder, messageSync)
syncProtocol.readSyncMessage(decoder, encoder, doc, null)
if (encoding.length(encoder) > 1) {
send(conn, encoding.toUint8Array(encoder))
}
break
case messageAwareness:
awarenessProtocol.applyAwarenessUpdate(awareness, decoding.readVarUint8Array(decoder), conn)
break
}
})
// Send initial sync step 1
{
const encoder = encoding.createEncoder()
encoding.writeVarUint(encoder, messageSync)
syncProtocol.writeSyncStep1(encoder, doc)
send(conn, encoding.toUint8Array(encoder))
}
// Send awareness states
const awarenessStates = awareness.getStates()
if (awarenessStates.size > 0) {
const encoder = encoding.createEncoder()
encoding.writeVarUint(encoder, messageAwareness)
encoding.writeVarUint8Array(encoder, awarenessProtocol.encodeAwarenessUpdate(awareness, Array.from(awarenessStates.keys())))
send(conn, encoding.toUint8Array(encoder))
}
// Broadcast awareness changes
const awarenessChangeHandler = ({ added, updated, removed }, origin) => {
const changedClients = added.concat(updated).concat(removed)
const encoder = encoding.createEncoder()
encoding.writeVarUint(encoder, messageAwareness)
encoding.writeVarUint8Array(encoder, awarenessProtocol.encodeAwarenessUpdate(awareness, changedClients))
const message = encoding.toUint8Array(encoder)
doc.conns.forEach(c => send(c, message))
}
awareness.on('update', awarenessChangeHandler)
// Broadcast doc updates
const updateHandler = (update, origin) => {
const encoder = encoding.createEncoder()
encoding.writeVarUint(encoder, messageSync)
syncProtocol.writeUpdate(encoder, update)
const message = encoding.toUint8Array(encoder)
doc.conns.forEach(c => {
if (c !== origin) send(c, message)
})
}
doc.on('update', updateHandler)
conn.on('close', () => {
doc.conns.delete(conn)
awareness.off('update', awarenessChangeHandler)
doc.off('update', updateHandler)
// Clean up awareness for this connection
awarenessProtocol.removeAwarenessStates(awareness, [doc.clientID], null)
})
}
const server = http.createServer((req, res) => {
// Strip /ws_mp/ prefix if present (when accessed without reverse proxy path stripping)
if (req.url?.startsWith('/ws_mp/')) {
req.url = req.url.slice('/ws_mp'.length)
} else if (req.url === '/ws_mp') {
req.url = '/'
}
console.log(`[${new Date().toISOString()}] HTTP ${req.method} ${req.url} from=${req.socket.remoteAddress}`)
if (req.url === '/' || req.url === '/health') {
res.writeHead(200, {
'Content-Type': 'application/json',
'Access-Control-Allow-Origin': '*'
})
res.end(JSON.stringify({ status: 'ok', service: 'multiplayer' }))
} else {
res.writeHead(404)
res.end('not found')
}
})
const wss = new WebSocketServer({ server })
wss.on('connection', (ws, req) => {
let docName = req.url?.slice(1).split('?')[0] || 'unknown'
// Strip ws_mp/ prefix if present (when accessed without reverse proxy path stripping)
if (docName.startsWith('ws_mp/')) {
docName = docName.slice('ws_mp/'.length)
}
const clientIp = req.socket.remoteAddress
// Handle ping test — respond and close immediately
if (docName === '__ping__') {
console.log(`[${new Date().toISOString()}] WS ping from=${clientIp}`)
ws.send(JSON.stringify({ type: 'pong', service: 'multiplayer' }))
ws.close()
return
}
console.log(`[${new Date().toISOString()}] CONNECT: doc="${docName}" from=${clientIp}`)
ws.on('close', () => {
console.log(`[${new Date().toISOString()}] DISCONNECT: doc="${docName}" from=${clientIp}`)
})
setupWSConnection(ws, req, docName)
})
server.listen(PORT, HOST, () => {
console.log(`[${new Date().toISOString()}] Multiplayer server running at ${HOST}:${PORT}`)
})