* feat: Add runScriptByPath and runScriptByHash methods to SDK clients
- Add runScriptByPath and runScriptByHash methods to TypeScript client
- Add run_script_by_path and run_script_by_hash methods to Python client
- Split functionality from existing methods that took both path and hash parameters
- Add deprecation warnings to existing run_script methods
- Maintain backward compatibility while encouraging use of focused methods
Closes#6251
Co-authored-by: Ruben Fiszel <rubenfiszel@users.noreply.github.com>
* Refactor SDK methods to eliminate code duplication
- Extract common logic into internal helper methods
- Python client: _run_script_async_internal() and _run_script_internal()
- TypeScript client: _runScriptAsyncInternal() and _runScriptInternal()
- Eliminate duplicated parameter processing and HTTP setup
- Maintain exact same public API surface and functionality
- Reduce lines of code while preserving all existing behaviors
Co-authored-by: Ruben Fiszel <rubenfiszel@users.noreply.github.com>
* fix ts and dev.nu for python
* trade warnings.warn for logging.warning
Signed-off-by: pyranota <pyra@duck.com>
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Signed-off-by: pyranota <pyra@duck.com>
Co-authored-by: claude[bot] <209825114+claude[bot]@users.noreply.github.com>
Co-authored-by: Ruben Fiszel <rubenfiszel@users.noreply.github.com>
Co-authored-by: pyranota <pyra@duck.com>
* assets migration
* parse assets (duckdb)
* iterate on assets
* S3 object Preview
* remove pagination
* filterText
* better occurence list
* tweak
* assets in JobPreview
* clone impl
* AssetsDetectedBadge
* improve DbManagerButton + asset dropdown button
* edit resource btn
* warning when incorrect resource
* +Resource in DuckDB
* +S3 Object editor bar
* nit fix rename
* flow asset badge
* More Generic OnChange
* Highlight assets used in modules
* Show occurence count in flow
* Better UX, avoid moving parts
* nit
* Asset nodes
* move to dedicated Asset ctx
* fix layoutNodes not handling first assetsMap
* explore asset btn in flow asset node
* correct offset
* single computeAssetNodes function
* Fix y positioning of nodes with assets
* resource editor
* write mode node (ui)
* accessType in ctx + fix insert button positioning
* right positioning when mixing read and write nodes
* right positioning when mixing R and W assets
* Better layout fix algorithm
* listAssetsByUsage and asset nodes on transitive usages
* refactor + remove linkAssets
* Refactor to allow for custom R/W modes
* AssetsDropdownButton in flow script editor
* R/W/RW selection and changes node pos in flow
* layoutNodes doesnt need recompute now
* fix wrong assumption that nodes recompute when assets change
* r/w/rw multi toggle
* MultiToggle cool animation + clearable
* rename + 1px nit
* remove mini toggle button group, use ToggleButtonGroup
* Combinator parser that detects R / W asset context
* nit fix missing flex-1
* missing order by
* better ui indication for access type
* special x offset case when only one asset node for clarity
* parse getResource in TS with swc ecma parser
* support load and write s3 detection in TS
* Python asset parser
* support wmill api calls without special $res: or s3:// syntax
* detect out of context asset uris python
* do not use access type override when not ambiguous in flow graph
* parse_assets match case in rust
* AsRef<str> refactor
* From impl
* Save flow assets
* Save script asset usages + fixes + save fallback access types
* asset sub icon
* max total asset node width to avoid overlap
* small refactor
* don't parse comments in duckdb assets
* fix assets clearing on parse error
* fix script asset save in wrong place
* load initial asset fallback access types
* support variables
* ui fixes
* Support S3Object as URI in TS client
* support new syntax in python client
* Support +S3Object in EditorBar for TS and python
* Reduce resource requests in assets page
* import windmill client when necessary
* update s3Types.d.ts
* nit fix
* Show input resources and s3 objects as assets
* improve asset icons
* DarkModeObserver refactor
* asset page tabs
* Moved resource variables and s3object pages to assets tabs
* fetch resource usages
* Get variables usages
* move assets usage dropdown to component
* Revert "move assets usage dropdown to component"
This reverts commit 622ea4ab12.
* Revert "Get variables usages"
This reverts commit b11ced4e29.
* Revert "fetch resource usages"
This reverts commit aa5187ad4b.
* Revert "Moved resource variables and s3object pages to assets tabs"
This reverts commit 4430487be4.
* Revert "asset page tabs"
This reverts commit dacc2f0da5.
* move assets usage dropdown to component
* asset icon in asset pages
* tooltip
* details
* Storage selector in S3 File Picker
* make edge less opaque
* Refactor computeAssetNodes to separate in and out nodes
* AssetsOverflowedNode
* nits
* fix assets not being parsed in flows sometimes
* show asset kind and resource_type
* ui nits
* support res:// in duckdb
* add banner for old deployments
* Fix permissionning
* fix broken disable /enable all
* assets page view permission for operators
* Disable ExploreAssetButton for operators
* asset kind as subtitle
* do not spam getResource in assets page. prob. revert fail
* update assets page on workspace change
* reload storage names on ws change
* delete assets on archive / deletion
* sqlx prepare
* missing update when updating user
* add indexes on asset
* better message
* missing loadInit: false
* dead code
* use transaction
* typo
* update package.json
* update package.json
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Co-authored-by: Ruben Fiszel <ruben@windmill.dev>
* move branch
* openapi version
* full interactive approvals
* move to ee
* move to ee
* move ee
* merge common logic slack/teams
* merge common logic slack/teams
* sqlx prepare
* formatting
* linter ee
* update ee-repo ref
* ee repo ref
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Co-authored-by: Ruben Fiszel <ruben@windmill.dev>
If user passes float to setProgress it will result BadRequest from server but without any explanation.
Sometimes it is non intuitive that endpoint accepts only integers, so to reduce confusion we convert progress to int.
* Allow setting progress explicitly from script body.
This feature exposes:
* `getProgress`
* `setProgress`
* `incProgress`
API in TypeScript client (python is coming soon).
NOTE: Progress cannot be out of range 0..100 and cannot decrease.
With exposed APIs there is also UI changes, so progress can be shown for individual jobs as well.
For optimization reasons, jobs start to ask for progress only after N-seconds of execution.
* feat: Add `shell.nix`
If you dont have anything but nix, dont worry, run nix-shell in root, or activate with direnv and get all needed dependencies
NOTE: You will still need docker
* feat: Add `dev.nu` to typescript client
Little helper function, allowing developer to work on ts client easier.
To use:
`./dev.nu watch`
Now add import of windmill in body of your script and `//nobundle` on top of the file
Edit ts client in your favourite editor and hit save. Script will do the rest.
* Cleanup files
* Fix: Failed to deserialize query string: missing field `get_progress`
* perf: Implement non-naive polling mechanism for getting job progress
* Add independant delay for getProgress
Problem in `TestJobLoader`:
There should be 2 delays:
One until we find our first progress (every 5s)
Once we found our first progress, we can do it every second
* nit: Use `query_scalar!` instead of `query_as`
* Fix: Sql error, no rows returned by a query that expected to return at least one row
* refactor: Remove global CSS for JobProgressBar
* Change UI for progress of flow subjobs
* Replace `Step 1` with `Running` in ProgressBar for individual jobs
* Remove `incProgress`
incProgress is not very usefull and error-prone
* perf: Set metric only for jobs that are actually using it
(https://github.com/windmill-labs/windmill/pull/4373#discussion_r1759843773)
* Offload registering progress from clients to server
* Add `jobId?` argument to typescript-client's `setProgress` and `getProgress`
Allows to set progress of other jobs and flows,
if jobId specified, than flow id will be inferred automatically.
Could be used by SDK.
* Add `Error::MetricNotFound` for better error handling
* Fix: Make `JobProgressBar` display in red when failed
* Add persistant progress bar
Now you can reload the page after job is done and progress will be still there
* Allow succeeded individual job's progress bar stick to 100%
* Add python support
* nit: Remove usage of undefined variable in python-client
* Add `async` in ts client (for error handling)
* nit(frontend): Remove unused import
* Dont load JobProgressBar when it is not needed
* nit: npm check fix
* cargo sqlx prepare
* fix sqlx
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Co-authored-by: Ruben Fiszel <ruben@rubenfiszel.com>