Files
webtorrent-desktop/renderer/lib/cast.js
Feross Aboukhadijeh 432d7d4a56 Simplify play/pause handling (#410)
I found it awkward to listen to the video tags 'playing' and 'paused'
events, when we're controlling the state that defines what state it's
in in the first place.

This commit removes those listeners, in favor of just setting things to
the right state immediately when play(), pause(), or playPause() is
called.

Added play(), pause() methods for clarity.
2016-04-14 16:16:54 -07:00

364 lines
8.3 KiB
JavaScript

// The Cast module talks to Airplay and Chromecast
// * Modifies state when things change
// * Starts and stops casting, provides remote video controls
module.exports = {
init,
open,
close,
play,
pause,
seek,
setVolume
}
var airplay = require('airplay-js')
var chromecasts = require('chromecasts')()
var dlnacasts = require('dlnacasts')()
var config = require('../../config')
// App state. Cast modifies state.playing and state.errors in response to events
var state
// Callback to notify module users when state has changed
var update
// setInterval() for updating cast status
var statusInterval = null
// Start looking for cast devices on the local network
function init (appState, callback) {
state = appState
update = callback
// Listen for devices: Chromecast, DLNA and Airplay
chromecasts.on('update', function (player) {
state.devices.chromecast = chromecastPlayer(player)
})
dlnacasts.on('update', function (player) {
state.devices.dlna = dlnaPlayer(player)
})
var browser = airplay.createBrowser()
browser.on('deviceOn', function (player) {
state.devices.airplay = airplayPlayer(player)
}).start()
}
// chromecast player implementation
function chromecastPlayer (player) {
function addEvents () {
player.on('error', function (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to Chromecast. ' + err.message
})
update()
})
player.on('disconnect', function () {
state.playing.location = 'local'
update()
})
}
function open () {
var torrentSummary = state.saved.torrents.find((x) => x.infoHash === state.playing.infoHash)
player.play(state.server.networkURL, {
type: 'video/mp4',
title: config.APP_NAME + ' - ' + torrentSummary.name
}, function (err) {
if (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to Chromecast. ' + err.message
})
} else {
state.playing.location = 'chromecast'
}
update()
})
}
function play (callback) {
player.play(null, null, callback)
}
function pause (callback) {
player.pause(callback)
}
function stop (callback) {
player.stop(callback)
}
function status () {
player.status(function (err, status) {
if (err) return console.log('error getting %s status: %o', state.playing.location, err)
state.playing.isPaused = status.playerState === 'PAUSED'
state.playing.currentTime = status.currentTime
state.playing.volume = status.volume.muted ? 0 : status.volume.level
update()
})
}
function seek (time, callback) {
player.seek(time, callback)
}
function volume (volume, callback) {
player.volume(volume, callback)
}
addEvents()
return {
player: player,
open: open,
play: play,
pause: pause,
stop: stop,
status: status,
seek: seek,
volume: volume
}
}
// airplay player implementation
function airplayPlayer (player) {
function open () {
player.play(state.server.networkURL, 0, function (res) {
if (res.statusCode !== 200) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to AirPlay.'
})
} else {
state.playing.location = 'airplay'
}
update()
})
}
function play (callback) {
player.rate(1, callback)
}
function pause (callback) {
player.rate(0, callback)
}
function stop (callback) {
player.stop(callback)
}
function status () {
player.status(function (status) {
state.playing.isPaused = status.rate === 0
state.playing.currentTime = status.position
// TODO: get airplay volume, implementation needed. meanwhile set value in setVolume
// According to docs is in [-30 - 0] (db) range
// should be converted to [0 - 1] using (val / 30 + 1)
update()
})
}
function seek (time, callback) {
player.scrub(time, callback)
}
function volume (volume, callback) {
// TODO remove line below once we can fetch the information in status update
state.playing.volume = volume
volume = (volume - 1) * 30
player.volume(volume, callback)
}
return {
player: player,
open: open,
play: play,
pause: pause,
stop: stop,
status: status,
seek: seek,
volume: volume
}
}
// DLNA player implementation
function dlnaPlayer (player) {
function addEvents () {
player.on('error', function (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to DLNA. ' + err.message
})
update()
})
player.on('disconnect', function () {
state.playing.location = 'local'
update()
})
}
function open () {
var torrentSummary = state.saved.torrents.find((x) => x.infoHash === state.playing.infoHash)
player.play(state.server.networkURL, {
type: 'video/mp4',
title: config.APP_NAME + ' - ' + torrentSummary.name,
seek: state.playing.currentTime > 10 ? state.playing.currentTime : 0
}, function (err) {
if (err) {
state.playing.location = 'local'
state.errors.push({
time: new Date().getTime(),
message: 'Could not connect to DLNA. ' + err.message
})
} else {
state.playing.location = 'dlna'
}
update()
})
}
function play (callback) {
player.play(null, null, callback)
}
function pause (callback) {
player.pause(callback)
}
function stop (callback) {
player.stop(callback)
}
function status () {
player.status(function (err, status) {
if (err) return console.log('error getting %s status: %o', state.playing.location, err)
state.playing.isPaused = status.playerState === 'PAUSED'
state.playing.currentTime = status.currentTime
state.playing.volume = status.volume.level
update()
})
}
function seek (time, callback) {
player.seek(time, callback)
}
function volume (volume, callback) {
player.volume(volume, function (err) {
// quick volume update
state.playing.volume = volume
callback(err)
})
}
addEvents()
return {
player: player,
open: open,
play: play,
pause: pause,
stop: stop,
status: status,
seek: seek,
volume: volume
}
}
// Start polling cast device state, whenever we're connected
function startStatusInterval () {
statusInterval = setInterval(function () {
var device = getDevice()
if (device) {
device.status()
}
}, 1000)
}
function open (location) {
if (state.playing.location !== 'local') {
throw new Error('You can\'t connect to ' + location + ' when already connected to another device')
}
state.playing.location = location + '-pending'
var device = getDevice(location)
if (device) {
getDevice(location).open()
startStatusInterval()
}
update()
}
// Stops casting, move video back to local screen
function close () {
var device = getDevice()
if (device) {
device.stop(stoppedCasting)
clearInterval(statusInterval)
} else {
stoppedCasting()
}
}
function stoppedCasting () {
state.playing.location = 'local'
state.playing.jumpToTime = state.playing.currentTime
update()
}
function getDevice (location) {
if (location && state.devices[location]) {
return state.devices[location]
} else if (state.playing.location === 'chromecast') {
return state.devices.chromecast
} else if (state.playing.location === 'airplay') {
return state.devices.airplay
} else if (state.playing.location === 'dlna') {
return state.devices.dlna
} else {
return null
}
}
function play () {
var device = getDevice()
if (device) {
device.play(castCallback)
}
}
function pause () {
var device = getDevice()
if (device) {
device.pause(castCallback)
}
}
function seek (time) {
var device = getDevice()
if (device) {
device.seek(time, castCallback)
}
}
function setVolume (volume) {
var device = getDevice()
if (device) {
device.volume(volume, castCallback)
}
}
function castCallback () {
console.log('%s callback: %o', state.playing.location, arguments)
}