OS X -> Mac
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@@ -1,7 +1,7 @@
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#!/usr/bin/env node
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/**
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* Builds app binaries for OS X, Linux, and Windows.
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* Builds app binaries for Mac, Linux, and Windows.
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*/
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var cp = require('child_process')
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@@ -56,11 +56,11 @@ function build () {
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var all = {
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// The human-readable copyright line for the app. Maps to the `LegalCopyright` metadata
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// property on Windows, and `NSHumanReadableCopyright` on OS X.
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// property on Windows, and `NSHumanReadableCopyright` on Mac.
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'app-copyright': config.APP_COPYRIGHT,
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// The release version of the application. Maps to the `ProductVersion` metadata
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// property on Windows, and `CFBundleShortVersionString` on OS X.
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// property on Windows, and `CFBundleShortVersionString` on Mac.
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'app-version': pkg.version,
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// Package the application's source code into an archive, using Electron's archive
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@@ -73,7 +73,7 @@ var all = {
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'asar-unpack': 'WebTorrent*',
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// The build version of the application. Maps to the FileVersion metadata property on
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// Windows, and CFBundleVersion on OS X. Note: Windows requires the build version to
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// Windows, and CFBundleVersion on Mac. Note: Windows requires the build version to
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// start with a number. We're using the version of the underlying WebTorrent library.
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'build-version': require('webtorrent/package.json').version,
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@@ -102,20 +102,20 @@ var all = {
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}
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var darwin = {
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// Build for OS X
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// Build for Mac
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platform: 'darwin',
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// Build 64 bit binaries only.
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arch: 'x64',
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// The bundle identifier to use in the application's plist (OS X only).
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// The bundle identifier to use in the application's plist (Mac only).
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'app-bundle-id': 'io.webtorrent.webtorrent',
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// The application category type, as shown in the Finder via "View" -> "Arrange by
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// Application Category" when viewing the Applications directory (OS X only).
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// Application Category" when viewing the Applications directory (Mac only).
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'app-category-type': 'public.app-category.utilities',
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// The bundle identifier to use in the application helper's plist (OS X only).
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// The bundle identifier to use in the application helper's plist (Mac only).
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'helper-bundle-id': 'io.webtorrent.webtorrent-helper',
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// Application icon.
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@@ -171,10 +171,10 @@ build()
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function buildDarwin (cb) {
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var plist = require('plist')
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console.log('OS X: Packaging electron...')
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console.log('Mac: Packaging electron...')
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electronPackager(Object.assign({}, all, darwin), function (err, buildPath) {
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if (err) return cb(err)
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console.log('OS X: Packaged electron. ' + buildPath)
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console.log('Mac: Packaged electron. ' + buildPath)
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var appPath = path.join(buildPath[0], config.APP_NAME + '.app')
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var contentsPath = path.join(appPath, 'Contents')
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@@ -261,9 +261,9 @@ function buildDarwin (cb) {
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* - So the auto-updater (Squirrrel.Mac) can check that app updates are signed by
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* the same author as the current version.
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* - So users will not a see a warning about the app coming from an "Unidentified
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* Developer" when they open it for the first time (OS X Gatekeeper).
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* Developer" when they open it for the first time (Mac Gatekeeper).
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*
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* To sign an OS X app for distribution outside the App Store, the following are
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* To sign an Mac app for distribution outside the App Store, the following are
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* required:
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* - Xcode
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* - Xcode Command Line Tools (xcode-select --install)
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@@ -275,10 +275,10 @@ function buildDarwin (cb) {
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verbose: true
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}
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console.log('OS X: Signing app...')
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console.log('Mac: Signing app...')
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sign(signOpts, function (err) {
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if (err) return cb(err)
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console.log('OS X: Signed app.')
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console.log('Mac: Signed app.')
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cb(null)
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})
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}
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@@ -293,24 +293,24 @@ function buildDarwin (cb) {
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function packageZip () {
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// Create .zip file (used by the auto-updater)
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console.log('OS X: Creating zip...')
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console.log('Mac: Creating zip...')
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var inPath = path.join(buildPath[0], config.APP_NAME + '.app')
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var outPath = path.join(DIST_PATH, BUILD_NAME + '-darwin.zip')
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zip.zipSync(inPath, outPath)
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console.log('OS X: Created zip.')
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console.log('Mac: Created zip.')
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}
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function packageDmg (cb) {
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console.log('OS X: Creating dmg...')
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console.log('Mac: Creating dmg...')
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var appDmg = require('appdmg')
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var targetPath = path.join(DIST_PATH, BUILD_NAME + '.dmg')
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rimraf.sync(targetPath)
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// Create a .dmg (OS X disk image) file, for easy user installation.
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// Create a .dmg (Mac disk image) file, for easy user installation.
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var dmgOpts = {
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basepath: config.ROOT_PATH,
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target: targetPath,
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@@ -338,7 +338,7 @@ function buildDarwin (cb) {
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if (info.type === 'step-begin') console.log(info.title + '...')
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})
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dmg.once('finish', function (info) {
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console.log('OS X: Created dmg.')
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console.log('Mac: Created dmg.')
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cb(null)
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})
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}
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