Sign the app before producing the .zip file
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@@ -180,29 +180,41 @@ function buildDarwin (cb) {
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infoPlist.NSHumanReadableCopyright = config.APP_COPYRIGHT
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fs.writeFileSync(infoPlistPath, plist.build(infoPlist))
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// Copy torrent file icon into app bundle
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cp.execSync(`cp ${config.APP_FILE_ICON + '.icns'} ${resourcesPath}`)
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var zipPath = path.join(buildPath[0], BUILD_NAME + '.zip')
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cp.execSync(`zip -r -y ${zipPath} ${appPath}`)
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if (process.platform === 'darwin') {
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/*
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* Signing OS X apps for distribution outside the App Store requires:
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* Sign the app with Apple Developer ID certificate. We sign the app for 2 reasons:
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* - So the auto-updater (Squirrrel.Mac) can check that app updates are signed by
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* the same author as the current version.
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* - So users will not a see a warning about the app coming from an "Unidentified
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* Developer" when they open it for the first time (OS X Gatekeeper).
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*
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* To sign an OS X app for distribution outside the App Store, the following are
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* required:
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* - Xcode
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* - Xcode Command Line Tools (xcode-select --install)
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* - Membership in the Apple Developer Program
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*/
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if (process.platform === 'darwin') {
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var signOpts = {
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app: appPath,
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platform: 'darwin',
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verbose: true
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}
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var dmgPath = path.join(buildPath[0], BUILD_NAME + '.dmg')
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sign(signOpts, function (err) {
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if (err) return cb(err)
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// Create .zip file (used by the auto-updater)
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var zipPath = path.join(buildPath[0], BUILD_NAME + '.zip')
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cp.execSync(`zip -r -y ${zipPath} ${appPath}`)
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// Create a .dmg (OS X disk image) file, for easy user installation.
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var dmgOpts = {
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basepath: config.ROOT_PATH,
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target: dmgPath,
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target: path.join(buildPath[0], BUILD_NAME + '.dmg'),
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specification: {
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title: config.APP_NAME,
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icon: config.APP_ICON + '.icns',
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@@ -221,9 +233,6 @@ function buildDarwin (cb) {
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}
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}
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sign(signOpts, function (err) {
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if (err) return cb(err)
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var dmg = appDmg(dmgOpts)
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dmg.on('error', cb)
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dmg.on('progress', function (info) {
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